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December 23 Zero Downtime Maintenance Notice

2021-12-22

Dear Players,
       To bring you improved gaming experience, we will undergo online maintenance at 11:00 (UTC+8), Thursday, December 23. Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!

COOL NEW MODE: BASE RAID
       Capture bases in intense 5v5 Team Deathmatch!
       Team Deathmatch in which a random new base appears every 90 seconds. A team captures a base when no opponent is present in the base, earning 1 point/2 seconds. Get 1 point for killing a pilot, 3 for destroying a mecha. First team to 200 points or whichever team with the highest score when time runs out wins!

NEW ADDITION TO MATCH RESULTS
       New result charts are added to Battle Royale and Team Deathmatch for players to review the match.
       The chart in Battle Royale will track the match and highlight all important moments, whereas in Team Deathmatch, it will show the scoring trend and damage dealt to and by each player.

PILOT MANEUVERABILITY UPGRADED
       Two new features are installed to help players scale heights and overcome barriers.
       1. Climb
       Single-tapping "Jump" when facing a higher platform now enables the pilot to climb and get to a higher position.
       2. Scale and Climb in Air
       A jumping or hovering pilot and tap Jump to initiate Scale or Climb to overcome barriers and get to a higher position.

CHRISTMAS TREE GUN EVENT STARTS
       From 12/23/21 to 1/13/22, join the event and complete missions to collect Christmas Bells for up to "Star of Silent Night" Ion Cannon appearance in prizes!

FRIENDS TEAM UP EVENT
       Team up with your Bond Friends to get additional League Points, as well as a Chromatic Ticket!

GAME BALANCE MODIFICATIONS
       1. Skylark
       Increased primary weapon's damage vs. mecha from 98 to 100;
       Increased shielding from 400 to 450.
       2. Michael
       Slightly expanded primary weapon's spread;
       Decreased Core Module I's explosion damage vs. mecha from 40 to 30;
       Increased default damage for each Feather Blade in the first two shots from 60 to 63.
       3. Aurora
       Improved primary weapon's reload rate from 2 seconds to 1.85 seconds;
       Extended secondary weapon's CD from 9.5 seconds to 10.5 seconds.
       4. Andromeda
       Slightly expanded primary weapon's spread;
       Increased secondary weapon's explosion damage vs. mecha from 408 to 418.
       5. Hotsteel
       Decreased primary weapon's secondary shot damage vs. mecha from 70 to 60;
       Decreased primary weapon's secondary shot damage vs. pilot from 16 to 15.
       6. Ranger
       Suitably reduced primary weapon's spread.
       7. Boltus
       Increased base DUR from 2,400 to 2,500.

ADJUSTMENTS & OPTIMIZATIONS
       1. Further improved the visual texture for certain mechas;
       2. Improved certain display and intersystem logic for Super Perk and Emoji/Graffiti;
       3. Firearms have different sound effects when fired indoor vs. outdoor.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!

 

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