Super Mecha Champions-Mecha Anime Shooter Mobile Game


April 7 Zero Downtime Maintenance Notice


Dear Players,
        To bring you improved gaming experience, we will undergo online maintenance on Thursday, April 7 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!

        SS-level "Howling City" for Doomlight, S-level "Major Seagull" for Mila, S-level "Polar Pioneer" for Serena, plus appearances for many season-collection weapons and vehicles are here! Meanwhile, the prizes also feature Premium Pack, Premium Rebate, and Collect for Reward promotions. When the prize pool is active, players of level 10+ can claim Premium Tickets in the Premium Pack page on each of their first three daily logins. 
        S-level "Major Seagull" appearance for Mila can be upgraded to S+ when players have collected specific appearances and accessories while unlocking exclusive S+ effects.

        New "Central Station" map has been added to Infantry Arena! Players will randomly play in the new field.

        Ventorus's two core modules weren't helping the mecha enough, and the secondary weapon's damage was underwhelming considering its recharge time. Therefore, we decided to make the following changes:
        1. Decreased recharge time for secondary weapon from 1.5s to 1s;
        2. Core Module I gained the new ability of reclaiming an extra movement skill when changing to Berserk Dragon form;
        3. Core Module II revamped to significantly increase the damage dealt by secondary weapon, plus greater radius and explosion area for air sphere when charged.
        The recent version has been underperforming among sniper mechas. Therefore, we decided to make the following change:
        Increased fully-charged primary weapon's damage vs. mecha from 540 to 576.
        Andromeda's main tactic is to follow up hits from the secondary weapon with the primary weapon. But its current limited clips and low firing rate allow for a small margin of error. Therefore, we decided to make the following changes:
        1. Increased starting clip capacity from 12 to 14;
        2. Increased fire rate for primary weapon from 2.2 shots/sec to 2.5 shots/sec.
        Shatterstar Shotgun
        The current Shatterstar Shotgun has performed well in mid-range combat between pilots. But we'd prefer it to excel in short range instead and let other weapons shine. Therefore, we decided to make the following changes this week:
        1. Decreased basic damage for Purple from 22 to 21 and Orange from 25 to 23;
        2. Decreased damage range from falloff starting at 15m until minimal damage at 50m to falloff starting at 12m until minimal damage at 35m.
        Plasma Missile
        The new plasma missile has performed very well in Team Deathmatch and other casual modes, but the high output and attack rate limited the mechas in Team Deathmatch, and lessened the incentive for pilots to fight face-to-face. Therefore, we decided to make the following changes this week:
        1. Decreased damage range from 12m to 10m;
        2. Decreased how often it deals damage in its flight.
        Pulse Rifle
        Intended to be a simple weapon even for rookies, the pulse rifle has a smaller margin for error than we'd like, and you needed certain practice and familiarity with it to counter other weapons. Therefore, we decided to make the following changes this week:
        1. Reduced shot interval from 0.4s to 0.32s;
        2. Increased clip capacity for Green from 24 to 30, for Blue from 27 to 36, for Purple from 30 to 42.
        Mediator SMG
        The Mediator SMG is harder to use and deals less damage than fellow airdrop weapon, the Hydra Missile. Therefore, we decided to make the following changes this week:
        1. Increased basic damage for single shots from 42 to 44;
        2. Decreased recoil for burst fire;
        3. Increased spread reduction for burst fire.

        1. Fixed sticker error for some areas in Origo Island;
        2. Improved performance when Hotsteel, Northern Knight, Michael, and Boltus activate combat skills while using a springboard;
        3. Fixed the glitch when a springboard drops down with a pilot on it in rare occasions;
        4. Fixed the Mecha Quick Call feature so mechas are shown as prohibited after reaching team limit;
        5. Fixed certain errors on the Season Unlocked page;
        6. Improved skipping and lagging issues for certain maps in Team Deathmatch to offer smoother gaming;
        7. Adjusted the difficulty for "Pilot kills using sniper weapons" objectives to fit the level of rewards;
        8. Improved the system for calculating Tier Score in Team Deathmatch.

        We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
        The regularly updated banned list can be viewed on official platforms, such as official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!


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