To bring you improved gaming experience, we will undergo online maintenance on May 26 (UTC+8). Top-up and matching features may be unavailable during maintenance. Please note you must quit game and download update patch afterward to enjoy the newest additions!
DONUT HOME RUN PRIZE POOL IS HERE
S-level "Donut Home Run" appearance for Mila, S-level "Carnival Waltz" for Andromeda, S-level "Magic Rabbit Hat", and A-level "Honey Shooter" for sniper rifle are now available in the pool!
SEASON PREMIUM: BLAZING CONDOR BACK FOR LIMITED TIME
SS-level "Sonic Rocket" for Hurricane, S-level "Neptune Angel" for Joanna, S-level "Ambassador of Blockland" for Doomlight, plus exclusive appearances for many Season Collection weapons and vehicles are back for a limited time!
The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions. After the pool launches, players of lv. 10 or higher can get Premium Tickets on the Premium Pack page for the first three days when you log in and play. The guarantees for the previous Blazing Condor pool do not carry over to this one, however.
1. Childlike Salon
Complete missions for Lollipops and get the Chubby Birdie skin for the Flying Machine.
2. Play Together, Double the Pleasure
Get gold, bonus Affinity, Point Protection Cards, and Chromatic Tickets through Friends Team Up!
3. Early Summer Fun Fair
Accumulate sign-in shares for great prizes. Sign in for 7 days totals and get the B-level "Flowers for You" emoji!
GAME RULE CHANGES
To optimize the combat experience in symmetrical modes, the following change is in effect starting this week for Team Deathmatch, Base Raid, The King's Game, and Capture the Flag:
Healing effect of faction exclusive med kits will change with point gap. The further a side is ahead, the greater healing effect decrease, up to 50%.
GAME BALANCE MODIFICATIONS
Pilot Mecha Mastery Skill Modifications:
1. Mila: Extreme Firepower
Damage Increase for Lv. 3 raised from 0.7% to 0.8%;
Damage Increase for Lv. 4 raised from 0.8% to 1%;
Damage Increase for Lv. 5 raised from 0.9% to 1.2%;
Damage Increase for Lv. 6 raised from 1% to 1.5%.
2. Silver Deacon: Fatal Verdict
ATK Increase for Lv. 1 raised from 3% to 4%;
ATK Increase for Lv. 2 raised from 3.5% to 4.5%;
ATK Increase for Lv. 3 raised from 4% to 5%;
ATK Increase for Lv. 4 raised from 4.5% to 5.5%;
ATK Increase for Lv. 5 raised from 5% to 6%;
ATK Increase for Lv. 6 raised from 5.5% to 6.5%.
3. Nighthawk: Night Hunter
Skill Cooldown for Lv. 1 reduced from 11s to 6s;
Skill Cooldown for Lv. 2 reduced from 11s to 5.7s, ATK from 9% to 8%;
Skill Cooldown for Lv. 3 reduced from 10s to 5.4s, ATK from 10% to 8%;
Skill Cooldown for Lv. 4 reduced from 10s to 5.1s, ATK from 11% to 8%;
Skill Cooldown for Lv. 5 reduced from 9s to 4.8s, ATK from 12% to 8%;
Skill Cooldown for Lv. 6 reduced from 9s to 4.5s, ATK from 13% to 8%.
4. Yutong: Hover Strike
Max damage bonus for Lv. 1 reduced from 6% to 5%, minimum damage bonus from 4% to 2%;
Max damage bonus for Lv. 2 reduced from 6.5% to 5.5%, minimum damage bonus from 4.5% to 3%;
Max damage bonus for Lv. 3 reduced from 7% to 6%, minimum damage bonus from 5% to 3%;
Max damage bonus for Lv. 4 reduced from 7.5% to 6%, minimum damage bonus from 5.5% to 4%;
Max damage bonus for Lv. 5 reduced from 8% to 6.5%, minimum damage bonus from 6% to 4%;
Max damage bonus for Lv. 6 reduced from 10% to 7.2%, minimum damage bonus from 8% to 5.2%.
5. Norma: Chain Electroshock
Damage Increase for Lv. 1 lowered from 14% to 12%;
Damage Increase for Lv. 2 lowered from 16% to 14%;
Damage Increase for Lv. 3 lowered from 18% to 16%;
Damage Increase for Lv. 4 lowered from 20% to 18%;
Damage Increase for Lv. 5 lowered from 22% to 20%;
Damage Increase for Lv. 6 lowered from 25% to 22%.
1. Northern Knight
Increased shielding for default shield from 1,450 to 1,600;
Increased shielding regeneration when dashing from 350 to 450;
Decreased mecha DUR from 2,600 to 2,550.
Increased fire rate for primary weapon from 1.2 shots/s to 1.35 shots/s;
Increased mecha DUR from 2,800 to 2,900.
3. Trio of Enders
Increased fire rate for missiles when Open Fire from 1.25 shots/s to 1.5 shots/s;
Increased mecha DUR from 3,150 to 3,250.
Increased mecha shielding from 700 to 800.
Slightly increased the impact area of primary weapon shots when not fully charged.
6. Snow Mirage
Slightly decreased the impact area of sniper rifle shots.
ADJUSTMENTS & OPTIMIZATIONS
1. Added Petra Mines and Ember Power Plant from Origo Island to Capture the Flag;
2. Improve the copy and open features on Mecha Customization page;
3. Debugged sinking into ground in Origo Island's Petra Mines under extreme conditions;
4. Debugged missing projections for certain areas in Alpha.
DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!