2022-09-28
Dear player:
To bring you an improved gaming experience, we will undergo online maintenance on September 29 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
SEASON COLLECTION: BATTLE AT DAWN NOW AVAILABLE
SS-level "Commander Chronos" for Arthur, S-level "Imperial Eagle" for Rom, S-level "Guard Captain Aigis" for Northern Knight, plus new exclusive appearances for many Season Collection weapons and vehicles!
The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions. After the pool launches, players of lv. 10 or higher can get Premium Tickets on the Premium Pack page for the first three days when you log in and play.
Players can upgrade Rom's S-level "Imperial Eagle" appearance to S+ after collecting all its extra appearances and accessories.
NEW BATTLE FRONT SCRAMBLE MODE IS HERE
Players will be divided into two factions and compete for 3 destinations in pilot form. Points will be awarded for occupying the destination and eliminating enemy pilots at the destination. The team that reaches the maximum number of points first will win.
1. Obtaining points: Occupy a destination to get 50 points, revert a destination occupied by enemies to the neutral status to get 25 points, kill enemy pilots within a destination to get 10 points, and kill enemy pilots outside the destinations to get 3 points.
2. Respawn rules: Players can choose to respawn at destinations they have occupied.
3. Random skills: After reaching a certain individual score, players will get powerful random skills, including: Heat Detection, Call Deformed Car, Call Airdrop, Team DMG Boost, and Team Scoring Rate Boost.
FIRESTAR OVERHAUL
As fewer players have been using Firestar recently, we have reworked Firestar as follows.
1. Modified Firestar's collision effect in sphere form
To dash forward in sphere form, players will now need to press the button to charge and then release. The damage increases with the time the button is pressed down, and Firestar can dash immediately after the button is tapped. The dash distance has not been changed. When the dash button is pressed, Firestar will stay in the air and keep consuming fuel.
2. Improved the movement experience of sphere form
Made the collision and rolling of sphere form smoother and weakened the rebound effect after hitting various obstacles.
3. Replaced the Core Module
New Core Module 1: Disarm
When firing with the primary weapon in the right hand, also fires Blazing Missiles from the left hand, dealing area fire damage.
New Core Module 2: Ring of Fire
Reserve the secondary weapon button while in sphere form and tap it to shoot flames around you, dealing area damage to a large area and using up secondary weapon energy.
4. Basic Module adjustments
The previous Core Modules Rapid Meteor and Rush Damage have replaced Rapid Reload and Enhanced Structure as the new Power Module 2 and Defense Module 2.
The previous Attack Module 1, Wild Blaze, has been replaced with High-energy Fuel and has become Attack Module 2, which increases the damage of the secondary weapon by 6%/8%/10%.
Changed the effect of the previous Power Module 1, Rapid Charge, to: Charging Speed from collisions +15%/20%/25% in sphere form.
NEW BATTLEFIELD SHOWDOWN EVENT
Two rankings are available in this event: the Kill Rankings and Tier Advancement Rankings. Players can only select one rankings to participate in.
Players are ranked according to player points in the Kill Rankings. Player points = the number of mecha destroyed during the event + the number of pilot defeats. The higher the ranking, the greater the rewards! It is recommended that experienced players choose this rankings to win event-exclusive limited titles and other rewards.
In the Tier Advancement Rankings, players will get various rewards according to the number of tier promotion stars gained during the event, and rewards can be accumulated. It is recommended that new players choose this rankings to win an event-exclusive Mecha Card!
Let's have a brilliant showdown on the battlefield and claim ranking rewards!
NEW EVENTS
1. Dawn Front
From September 29 to October 14, top up to get many gifts, including the Animated Avatar: Marshal Rom Animated Avatar, Avatar Frame: Chronos, and other exclusive rewards!
2. 7 Day Celebration
Log in daily for great prizes. Keep logging in to get a surprising gift!
3. Battle Front Scramble
Join Battle Front Scramble to win many prizes such as Tickets!
4. Comrades In Arms
Get gold, bonus Affinity, Point Protection Cards, and Chromatic Tickets through Friends Team Up!
5. Half-price Premium Special Offer
During the event, get a 50% discount on the first Premium Ball you open every day.
GAME BALANCE MODIFICATIONS
1. Akashic
1. Increased the area of enhanced primary and secondary weapons' explosions on the ground.
2. Reduced the increment and maximum spread of the primary weapon's burst shot.
3. Increased primary weapon's damage vs. pilots from 21 to 30.
4. Increased primary weapon's damage vs. mecha from 84 to 115.
5. Reduced the cooldown of the charge skill from 10s to 8.5s.
6. Reduced the phase 1 and phase 2 damage of the dash from 200/500 to 140/450.
7. Increased the time enemies are paralyzed after getting hit by dash from 0.65s to 1s.
8. The cooldown of the skill is refreshed after dash destroys an enemy mecha.
9. Increases the mecha's shield from 600 to 700.
10. Slightly increased the collision area of Akashic's dashes.
2. Skyfall
1. Increased Skyfall's secondary weapon's cooldown from 4s to 4.8s.
2. Increased the time Skyfall needs to fully reload its secondary weapon from 22s to 24s.
3. Reduced the cooldown reduction of the Power Module Rapid Reload from 10%/15%/20% to 6%/9%/12%.
4. Increased the damage reduction amount of the Defense Module Reactive Armor from 5%/8%/10% to 5%/8%/11%.
5. The explosive range of close-range projectiles of the primary weapon now increases with the distance it travels to prevent the explosive area from being too large in close range.
3. Ventorus
1. Increased the damage of the primary weapon vs. mecha in Dragon form from 65×4 to 70×4.
2. Increased the shield from 600 to 650.
3. When in Berserk Dragon form, Ventorus gains 200 temporary shield for 5s, and the primary weapon's bullets do not slow down in this form.
4. Gabriel
1. Increased the clip capacity of the primary weapon from 10 to 12.
2. Increased the shield from 500 to 600.
3. Tactical skills can now be used while jumping.
5. Arthur
1. Reduced the initial recovery duration of the shield by 25%.
2. Increased the shield recovery speed from 60/s to 70/s.
6. Hotsteel
1. Reduced the cooldown of tactical skills from 9.2s to 8.5s.
2. Increased the default clip capacity of the primary weapon from 7 to 8.
3. Changed the effect of the Clip Attack Module to: Increased the clip capacity of the primary weapon to 9/10/11.
7. JOJO
Reduced the cooldown of tactical skills from 12s to 10.5s.
8. Northern Knight
1. Increased the mecha's shield from 300 to 400.
2. Increased the secondary weapon's default damage vs. mecha from 550 to 580.
ADJUSTMENTS & OPTIMIZATIONS
1. Akashic's dash will no longer be interrupted by the springboard.
2. Changed the release mechanism of Akashic's dash. It is now used when the button is released, which allows players to aim by dragging the screen.
3. When deployed, Akashic's shield can resist knockback effects, the accumulation of paralysis stacks from sword attacks that inflict paralysis, and the paralysis from Akashic's dash.
4. Optimized the display of crystal icons in Crystal Break Battle.
5. Optimized the ad playback logic to limit the number of ads that pop up each time you log in.
DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!