Super Mecha Champions-Mecha Anime Shooter Mobile Game


November 17 Zero Downtime Maintenance Notice


Dear player:
       To bring you an improved gaming experience, we will undergo online maintenance on November 17 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
       Walk in the steamy mist with the roaring of interlaced gears all around you...
       Giants illuminate a smooth path to prosperity for the brave to embark on an unknown journey!
       SS-level "Steel Hare" appearance for Firefox, S-level "Steam Navigator" appearance for Ning, S-level "Medical Prodigy" appearance for Raven, plus many other premium exclusive weapon and vehicle appearances are back for a limited time!
       The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions.
       After the pool launches, players of Lv. 10 or higher can get Premium Tickets on the Premium Pack page for the first three days when you log in and play.
       Players will be divided into an attacking and a defending faction. In the 5-minute round, the attacking faction will try to destroy the Crystal, and the defending team will try to protect the Crystal.
       There are 2 rounds in each match, and the 2 sides will switch between attack and defense in round 2.
       1. Victory Conditions: After 2 rounds, the side that successfully destroys the Crystal wins. If both sides destroy the Crystal, the side that has more time remaining in their attacking round wins. If the attacking faction in Round 1 did not destroy the Crystal, the attacking faction in Round 2 only needs to make more damage than the opponent did in Round 1.
       2. Respawn Restrictions: Attackers have 50 respawn points at the beginning of the round. If the attacker's mecha/pilot is destroyed/killed, their respawn points will be reduced by 2. The round will end early if there are no respawn points remaining. Attackers can gain +1 respawn points by destroying/killing defender pilots, and gain +10 respawn points when entering Crystal Stage 2.
       3. Damage Bonus: When attackers have less than 30/20/10 respawn points, they will get a 10%/20%/30% damage bonus. When the Crystal's HP is under 30%/20%/10%, defenders will get a 10%/20%/30% damage bonus.
       4. Stage Changes: The Crystal's position will change in each round when its HP drops below 50%. The location of some med kits and springboards will also be updated.
NEW EVENTS        
       1. Tempest preorder
       A new mecha is coming! Log in to the game for great prizes, up to a 30% discount coupon for Tempest!
       2. Crystal Offensive and Defensive Battle
       Join Crystal Offensive and Defensive Battle to win many prizes such as Tickets!
       3. Top Up Daily for Gifts
       Top up every day to get points and Premium Tickets!
       1. Increased the damage dealt vs. mecha by the secondary weapon at the moment of explosion from 230 to 350 and increased the damage dealt vs. pilot by the secondary weapon at the moment of explosion from 30 to 50.
       2. After changing from vehicle form to human form by using the Transform button, tactical skills and the transformation skill will enter a 0.7s cooldown.
       3. After changing from vehicle form to human form by using the Transform button, the primary/secondary weapon and transformation skill will enter a 0.7s cooldown.
       1. Modified the weapon status logic of "Snow Mirage": When summoning "Snow Mirage" again in the same game, the weapon will remain in the same state it was in when the pilot left the mecha. After using the Mecha Reset Unit, the initial weapon will be reset to a pistol.
       2. Fixed an issue that caused Skylark's left movement to be played incorrectly when running in extreme situations.
       3. Adjusted the strength of Hacker Intrusion's Shield to: Gain a shield that increases Max DUR by 20% for 3s when calling a mecha.
       4. Adjusted the display location of Firestar's sphere form on the Mecha Display page.
       5. Adjusted the muzzle collision detection distance of most mecha, lowering the chance of them getting stuck in cover.
       6. Optimized the special effects of the primary weapon of Hurricane's skins "Blaze Warhawk," "Iron Falcon," or "Prancing Swan" EX.
       7. Optimized the chat frame on the mecha selection screen of Clone Frontline.
       8. Optimized an issue that caused the deceleration or stop actions of some mecha to be played incorrectly when the joystick is released after moving in extreme situations.
       9. Optimized the display effect of the Consecutive Wins broadcast so that different winning streaks will have different backgrounds and enriched the text content of broadcast messages.
       We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!


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