Happy New Year! Thank you for following and supporting Super Mecha Champions for all this time!
To bring you an improved gaming experience, we will undergo online maintenance on January 17 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
MOUNTAIN SEA ENCOUNTERS PRIZE POOL AVAILABLE ON JANUARY 21
A worn cave hides traces of a past disaster
In it, mottled murals depict figures of ancient legends
A tale is told of a battle of strength, calling for a revelation
One day, an unintentional visit brings this story back to the world
From January 21, 0:00 (UTC+8), S+ level "Undying Will" appearance for Hotsteel, S+ level "Fortune Beckons" appearance for Pulsar, S+ level "Resonant Chirping" appearance for Jiu Chong, S-level "Everlasting Candela" appearance for Yutong and many other Spring Festival exclusive weapon appearances will be available for a limited time!
The prize pool also comes with Premium Pack, Frequent Draw Rebate, and Collect for Rewards promotions.
After the pool launches, players of Lv. 10 or higher can get Tickets on the Ticket Pack page when you log in and play.
SEASON COLLECTION: COSMIC ECHO RETURNING FOR LIMITED TIME
Stars die and new stars are born
The movement of Cosmic Pulse will resound through the universe again
SS-level "Cosmic Pulse" appearance for Aurora, S-level "DJ Hacker" appearance for Cyrus, S-level "Dark Sunset" appearance for R.E.D, plus many other Season Collection-exclusive weapons, vehicles, and appearances are returning for a limited time!
The prize pool also comes with Premium Pack, Premium Rebate, and Collect for Reward promotions.
After the prize pool becomes available, players who have reached Lv. 10 can get Premium Tickets on the Premium Pack page for the first three days when they log into the game. Players can upgrade Cyrus's S-level "DJ Hacker" appearance to S+ after collecting all its extra appearances and accessories.
NEW MECHA MOON RABBIT NOW AVAILABLE
The second mecha with powers of transformation released by Unzan Research Center, Moon Rabbit was closely scrutinized by mecha researchers after it debuted in the arena.
Its petite and nimble figure, flexible combat skill made possible by its dual forms, and elegant and slightly childlike attack style all reflect the ingenuity of its designer: The carrot-shaped energy bomb thrown in Moon Rabbit form seems to have a special detonation mechanism that enables it to be detonated later if it is thrown between obstacles and doesn't hit an enemy, introducing many surprises that keeps the battlefield interesting. In Fly to the Moon form, it attacks by elegantly throwing energy orbs at high speeds. According to the traces of high heat and high charge revealed after targets are hit, the real form of this orb seems to be a powerful spherical high-heat plasma cluster confined by a magnetic field. The most eye-catching part of its design is its ability to freely transform between the two forms. The swift running speed of Moon Rabbit form makes it difficult for enemies to lock on to Moon Rabbit, while its Fly to the Moon form allows it to fly deftly in the air, giving it absolute aerial supremacy against enemies as it can gracefully inflict heavy blows on enemies while in the air.
The cute and elegant Moon Rabbit handles various situations with ease on the battlefield and overcomes all obstacles to seize victory.
The Moon Rabbit Mecha Pack is now available. Buy it now and get a free A-level skin!
NEW TRAIN RUSH NOW AVAILABLE
Players will be divided into an attacking and a defending faction. In the 5-minute round, the attacking faction will try to escort the train to the destination, and the defending team will try to stop the train's advance.
1. Victory Conditions: There are 2 rounds in each match, and the 2 sides will switch between attack and defense after the first round ends. After both rounds, the side that manages to escort the train a farther distance wins.
2. Train Advance Rules: The train moves automatically towards the destination at a certain speed. The more players of the attacking faction who are within the control range of the train, the faster the train will move, up to a maximum speed of 10m/s. The train will stop moving when there are more players of the defending faction within the control range of the train than players of the attacking faction. When there are only players of the defending faction within the control range of the train, the train will slowly move backwards.
3. Respawn Rules: The respawn point changes as the train advances. When respawning midway, players will parachute onto the battlefield from the sky.
4. Special Skills: Players will gain 1 skill point every 5s, 15 skill points for killing a pilot, and 10 points for destroying a mecha. A faction skill can be used after accumulating 50 points. Both the attacking and defending faction have 3 different faction skills.
1. Joyous Celebration
From January 17 to January 26, share every day to claim a gift. Share on a total of 5 days to get Emoji: Mila & Firecrackers!
2. Train Rush
Join Train Rush to win many prizes such as Tickets!
3. Spring Festival Special Offer
Neutron Star's Spring Festival Exclusive "Mystic Dragon" skin will be available for a limited time. Buy a brand-new finish skin at a 90% discount!
4. Scenes of Spring Lobby Update
During the event, the Lobby's default skin will be replaced with a special Spring Festival version. Players can go to Collection - Lobby interface to change the Lobby skin.
5. New Year's Day Expedition
Play matches and complete corresponding missions during the event to get Mini SMG - Phoenix and other great rewards!
6. All mechas free for Spring Festival
Use all mecha for free during January 21 to January 28! Show off your skills!
Increased the damage of the tactical skill vs. mecha in Dragon form from 320 to 360.
Increased the mecha's Shield from 650 to 800.
Reduced the DUR from 2,700 to 2,600.
Increased the primary weapon's maximum charged damage vs. mecha from 600 to 630.
Increased the primary weapon's maximum charged damage vs. pilot from 120 to 130.
Increased Caramel's primary weapon's fire rate from 1.35 shots/s to 1.4 shots/s.
Reduced the primary weapon's damage vs. pilots from 40 to 36.
Increased the primary weapon's damage vs. mecha from 220 to 223.
Increased the secondary weapon's damage vs. mecha from 180 to 200.
Increased tactical skills' damage vs. mecha from 600 to 630.
Increased the cooldown of tactical skills from 11s to 12s.
Increased the primary weapon's fire rate from 4 shots/s to 4.4 shots/s.
Increased the secondary weapon's first-hit damage vs. mecha from 390 to 400.
Increased the secondary weapon's on-hit damage over time vs. mecha from 110 to 112.
Reduced the secondary weapon's cooldown from 10.5s to 9.5s.
Increased the damage of the primary weapon vs. mecha in Blaster form from 500 to 512.
Reduced the cooldown of tactical skills from 2.2s to 2s.
9. Snow Mirage:
Increased the pistol's primary weapon damage vs. mecha from 100 to 120.
Increased the pistol's primary weapon damage vs. pilot from 28 to 30.
Increased the primary weapon's fire rate from 2.22 shots/s to 2.4 shots/s.
Increased the primary weapon's damage vs. mecha from 216 to 228.
1. Sniper Rifle:
Increased the Sniper Rifle's fire rate at all levels from 2.8 shots/s to 3 shots/s.
Increased the green sniper rifle's damage vs. pilot from 76 to 78 and damage vs. mecha from 136 to 140.
Increased the blue sniper rifle's damage vs. pilot from 78 to 80 and damage vs. mecha from 140 to 144.
Increased the purple sniper rifle's damage vs. pilot from 80 to 82 and damage vs. mecha from 144 to 147.
Increased the gray sniper rifle's damage vs. pilot from 80 to 82 and damage vs. mecha from 144 to 147.
Reduced the Rifle's fire rate at all levels from 4 shots/s to 3.8 shots/s.
Increased the recoil when firing while aiming down scope with a Rifle of any level.
3. Light Rifle:
Increased the green light rifle's damage vs. pilot from 22 to 23 and damage vs. mecha from 31 to 32.
Increased the blue light rifle's damage vs. pilot from 23 to 24 and damage vs. mecha from 32 to 34.
Increased the purple light rifle's damage vs. pilot from 24 to 25 and damage vs. mecha from 34 to 35.
Increased the gray light rifle's damage vs. pilot from 24 to 25 and damage vs. mecha from 34 to 35.
4. Laser Gun:
Reduced the gray Laser Gun's damage vs. mecha from 42 to 39.
ADJUSTMENTS & OPTIMIZATIONS
1. Optimized the matchmaking system for all modes.
2. Added 6 mecha to the pool of weekly free mecha.
3. Increased the amount of Signal Power that pilots have after they are helped up in Battle Royale Mode.
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list can be viewed on official platforms, such as official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field! SMC League wishes everyone good luck and success in the new year!
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