Super Mecha Champions-Mecha Anime Shooter Mobile Game


May 11 Zero Downtime Maintenance Notice


       Dear player:
       To bring you an improved gaming experience, we will undergo online maintenance on May 11 (UTC+8). You will be unable to log in to the game during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!


       The tip of the brush tears the night sky and erases cowardice with ink
       The whole world shall stop and stare at my masterpiece!
       New Season 17 Battle Pass and Season Missions are here! The "Street Skater" appearance for Shin, "Inverse Color Police" appearance for Northern Knight, "Ice Crystal Spike" appearance for the Shatterstar Shotgun, "Glacial Thrust" appearance for the Cryo Gun, "Color Storm" Entrance Effect, and many other S17 exclusive rewards and resources are waiting for you!
       New tier rewards, Premium Tickets, Exclusive Avatar Frames, "Trendy Party" appearance for Pulse Rifle, and more are waiting for you!


       Glory belongs to the victor, whose soul lives on in Valhalla
       SS-level "Valkyrie Hilde" appearance for Andromeda, S-level "Ragnarok" appearance for Silver Deacon, S-level "Viking Berserker" appearance for Hotsteel, plus many other Season Collection-exclusive weapons, vehicles, and appearances are returning to the Premium Prize Pool from May 13!
       Note: The draw count of Returning Premium prize pools will be reset, and new redemption tokens will be used to redeem rewards in the Returning Premium. After the pool launches, players of Lv. 10 or higher can claim rewards on the Ticket Pack page when logging in to play on the first 4 days.

        NEW EVENTS

       1. Graffiti League
       From May 11 to May 18, play matches every day to claim an exclusive Emoji and other rewards!
       2. Manga Festival
       Play matches and complete corresponding missions during the event to get "Skateboard - Graffiti Revolution" and other great rewards!


       Adjusted the assisted aiming effect of the primary weapon so that it weakens with distance. The amount of damage dealt is still 100% when hitting an enemy directly while using assisted aiming. However, when hitting an enemy while using assisted aiming, the damage is reduced to 90%–60% according to the distance from the target when the crosshair is offset.
       Increased the cooldown of tactical skills from 7s to 8s.
       Added a secondary weapon hit mark icon that everyone can see.
       Optimized the Charged Jump button, making it possible to drag the button while charging to adjust the viewing angle.
       Optimized the Charged Jump button so that you will start charging directly or will be able to jump normally after landing if you press down on the Jump button.

       The mecha will no longer be in the running and shooting status after terminating firing after making a powerful shot.

       Optimized the homing shot mechanism of the Heat-Tracking Power Module to increase the accuracy of the shooting direction.

       Reduced the cooldown of tactical skills from 10.5s to 8s.
       Generates 2 Exploder Bots at the point of explosion after the tactical skill's explosion ends.
       Increased the damage reduction effect of the Fearless Charge Defense Module from 30%/40%/50% to 40%/50%/60%.
       Increased the number of Exploder Bots that are generated by the Contaminated Ammo Core Module from 2 to 3 when defeating enemies, from 1 to 2 when assisting, and from 3 to 4 when JOJO is destroyed.



       Heavy Rifle
       Reduced the Assisted Aiming trigger range for the heavy rifle at all levels from 30m to 27m.
       Reduced the Heavy Rifle's fire rate at all levels from 4 shots/s to 3.5 shots/s.
       Reduced the blue Heavy Rifle's damage vs. pilot from 57 to 56 and damage vs. mecha from 57 to 56.
       Reduced the purple Heavy Rifle's damage vs. pilot from 60 to 58 and damage vs. mecha from 60 to 58.
       Reduced the gray Heavy Rifle's damage vs. pilot from 60 to 58 and damage vs. mecha from 60 to 58.

       Increased the green Flamethrower's damage vs. pilot from 26 to 30 and damage vs. mecha from 156 to 180.
       Increased the blue Flamethrower's damage vs. pilot from 28 to 32 and damage vs. mecha from 168 to 192.
       Increased the purple Flamethrower's damage vs. pilot from 30 to 34 and damage vs. mecha from 180 to 204.
       Increased the gray Flamethrower's damage vs. pilot from 30 to 34 and damage vs. mecha from 180 to 204.

       Achilles Rifle
       Reduced the gold Achilles Rifle's damage vs. pilot from 36 to 30 and damage vs. mecha from 96 to 90.


       To give players a smoother gaming experience, all players will be required to install and update to the new pack on May 18.
       Players who are using version 1.0.14143 or older at that time may experience login issues. Please update the pack and enter the game again if that happens.
       The version number can be checked on the login page.


       1. Fixed the distance reduction issue of Dreadwolf's Double Jump Core Module.
       2. Fixed the incorrect descriptions of Dreadwolf's skills.
       3. Fixed an issue that caused the sound effects made when Akashic turns around on the spot to not match the action.
       4. Fixed an issue that caused words to appear in the wrong color on the Mecha purchase screen.
       5. Adjusted the upper limit of the Gyroscope, Camera, and Full View Responsiveness to 200%.
       6. Optimized the quality classification of Dreadwolf's mecha special effects and reduced low-quality mecha special effects.
       7. Optimized the spawn locations of some med kits in Team Deathmatch - Minao Hydropower Station.
       8. Reduced the difficulty of the "This Week" only missions, lowering the number of games that need to be completed from 5 to 4 and the battle time from 90 minutes to 60 minutes, without changing the corresponding number of points that are awarded.
       9. Added a Like button to the Comrades in Arms screen of Season Memories so that players can give Likes to friends and send them messages.
       10. Added an in-game sharing feature for Season Memories, so that players can share their Season Memories to their Clan and the General Chat Channel.
       11. Added new Red Packet titles that are obtained after issuing 200 and 500 Red Packets.


       We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!

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