Super Mecha Champions-Mecha Anime Shooter Mobile Game


November 30 Zero Downtime Maintenance Notice


       Dear players,
       To bring you an improved gaming experience, we will undergo online maintenance on November 30 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
       The Ultra Beast Warriors will never lose!
       The Ultra Beast Force Crossover prize pool is now available for a limited time! SS-level "Ultra Beast Force - Quad" appearance for Akashic, S-level " Ultra Beast Force - Duo" appearance for Tempest, S-level "Phoenix" appearance for Andromeda, plus many other appearances for weapons and vehicles are here!
       The prize pool also comes with Crossover Pack, Crossover Rebate, and Collect for Reward promotions.
       After the pool launches, players of Lv. 10 or higher can get Tickets on the Crossover Pack page for the first three days when you log in and play!
       The Flash Pass can be used to upgrade Akashic's SS-level "Ultra Beast Force - Quad" appearance to its SP form and unlock cool effects after obtaining it!
       Getting the " Ultra Beast Force - Duo" appearance for Tempest unlocks its Appearance Upgrade Cards in the Premium Store to unlock the exclusive S+ version!
       Twilight, which Dr. Fran created, became the focus of all eyes after its debut in the arena due to its unique attack methods.
       Twilight's double-barreled bolt-action hand cannon can fire corrosion grenades containing nanobots, and the nanobots will attach themselves to enemies after the bombs hit to wear down enemies. The nanobots all over Twilight's body provide it with a steady stream of power, making it possible for Twilight to quickly close the distance between itself and enemies with super jumps. The nanobots can also be released outside its body to obstruct enemies' vision while dealing Corrosion DMG to them. The nano smoke bombs on its back create interference zones upon hitting the target, which causes the enemy's engine system to fail, weakens its mobility, and limits the range of its activities. In a real battle, Twilight will wear down its enemies with corrosion grenades, then throw interference grenades to impair their mobility and find the right opportunity to close the distance instantly with a super jump and wipe out the enemy with a corrosive smokescreen of nanobots.
       Twilight Descends; Apocalypse Is Nigh! Twilight will storm the battlefield with its nanobots!
       1. Ultra Beast Warrior Chronicles
       Try out an A-level skin for Yutong on the first day and complete missions every day to claim a permanent skin!
       2. Ultra Beast Warrior
       From November 30 to December 14, complete daily missions and weekly missions to redeem the A-level "Dragon Warrior" appearance for Heavy Rifle!
       3. Twilight Special Training
       From November 30 to December 7, complete missions to claim the Updated Mecha Pack and a chance to directly get the new mecha Twilight!
       Increases the dash distance of the "Strategic Movement" tactical skill.
       Reduced the shot spread of the "Assault Rifle" primary weapon.
       1. Adjustments to the Activity of the Daily Missions system:
          Increased the Activity gained after attaining ACE TIME in Battle Royale or winning 1 Team Deathmatch Mode match from 20 to 25.
          Increased the Activity gained after playing 1 Limited Availability match from 10 to 15.
          Increased the Activity gained after picking up the med kit 2 times in Team Deathmatch Mode from 15 to 20.
       2. Added the new "It's Raining Fire" kills achievement for Skyfire.
          The "It's Raining Fire" achievement is unlocked by destroying or killing enemies with the Zone Bombing secondary weapon in Team Deathmatch Mode or Battle Royale Mode.
       3. Updated the contents of the Mecha Creation Hall.
       4. Optimized the process and experience of the Novice Tutorial.
       5. Optimized the effects on the Pilot Appearance page. The equipped appearances of pilots will now be displayed on this page.
       6. Optimized the display of the red dot displayed in the Affinity system.
       7. Fixed an issue that sometimes caused the Pet EXP Box to redirect players abnormally.
       Increased the basic ATK from 100 to 105.
       Increased the Movement Speed from 10 to 11 and Shooting Speed from 6 to 7.
       Reduced the fuel cost of the "Defensive Evasion" tactical skill from 5 to 0.
       Reduced the basic ATK from 115 to 110.
       Reduced the damage of the "Hunt" secondary weapon by reducing its 600% basic ATK to 550% basic ATK.
       Increased the cooldown of the "Set Photon Turret" secondary weapon from 6.6s to 7.3s.
       Reduced the Shield provided by the "Photon Shield" tactical skill by reducing its 120% basic Shield to 110% basic Shield.
       Increased the damage factor of the "Drill Launcher" primary weapon from 110% to 120% of ATK.
       Increased the Crit Rate from 0% to 10%.
       Reduced the cooldown of the "Alloy Drill Thrust" tactical skill from 10s to 9s.
       Increased basic DUR from 1,000 to 1,200.
       Reduced the cooldown of the "Flash: Heart Breaker" tactical skill from 12s to 11s.
       1. Fixed an issue that caused Skylark to sometimes fail when shooting and reloading in extreme circumstances.
       2. Fixed an issue that caused players to be launched in a different direction from the one indicated by the springboard in extreme circumstances.
       3. Fixed an issue that caused players to not be pulled back to their correct location after falling to the bottom of the scenario in extreme circumstances.
       4. Fixed an issue that caused items to drop outside the battlefield and become impossible to pick up in extreme circumstances.
       5. Fixed an issue that caused bullets to be able to pass through the blockade after an area had been locked down in battle.
       6. Optimized the determination conditions of Spider Warning Aircrafts' self-destruction skill.
       7. Optimized enemies' spawn interval and mission instructions.
       8. Optimized the structure of the cover in some stages.
       9. Optimized the smoothness when entering other pages from the Lobby.
       10. Different difficulty levels will now correspond to different stage selection previews.
       11. Players and enemies will now be able to enter the combat area through the blockade after an area is locked down in battle. Units that are already in the combat area will not be able to leave the locked-down area.
       12. Adjusted the values of some Energy Boosts.

       We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience, such as maliciously teaming up with others. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!

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