Super Mecha Champions-Mecha Anime Shooter Mobile Game


February 22 Zero Downtime Maintenance Notice


Dear players,
       To bring you an improved gaming experience, we will undergo zero downtime maintenance on February 22 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
       The shining lanterns light up the dark night.
       The Golden Lion Dance wishes you happiness and health.
       The Class S "Golden Lion Dance" appearance for Neutron Star, the Class S "Annual Blessing" appearance for Moon Rabbit, the Class S "Joyful Reunion" appearance for Ning, and many other exclusive appearances for weapons and vehicles are now available!
       The prize pool comes with Ticket Packs, Frequent Draw Rebate, and Collect To Get Reward promotions. Collect all the appearances in the prize pool to unlock and claim the new Lantern Festival Theme Avatar Frame: Golden Lion Dance.
       After obtaining the Class S "Annual Blessing" appearance for Moon Rabbit, you can go to the store to redeem its exclusive Promotion Card and unlock the Class S+ appearance form.
       After the pool becomes available, players at Lv. 10 or higher can get Tickets on the Ticket Pack page when they log in and play.
       1. Friends Team Up
       From February 22nd to February 29th, team up daily to participate in the Virtual Arena to claim rewards such as Chromatic Tickets and Premium Tickets! Team up and play games during the event to get League Points and Affinity bonuses!
       2. Super Value Rebate
       From February 22nd to February 29th, after purchasing and activating this, log in to claim rewards, including multiple Premium Tickets!
       Increased the cooldown of the "Astonishing" Tactical ability from 8s to 10s.
       Increased the cooldown refund ratio for the "Astonishing" Tactical ability after hitting the secondary weapon from 50% to 60%.
       Reduced the "Astonishing" Tactical ability's damage vs. mecha from 430 to 420.
       Reduced the secondary weapon "Multi-target Homing Clip's" damage vs. mecha from 172*2 to 168*2.
       Total Annihilation
       Added new restrictions to the effective range of the Melting Pot's offensive and defensive checks: It only takes effect within a vertical height of 50 meters above and below the Melting Pot area.
       · Added a sound effect for when Northern Knight's shield breaks while in taking a defensive stance.
       · Added a feature to close specific chat windows in the message interface.
       · Fixed the issue where the feather blades on Michael's back did not match the actual ammo count.
       · Optimized the camera angle of Dreadwolf's Class S+ appearance "Bi'an Dragon Dance." The shoulder effect will no longer block the crosshair.
       · Optimized the visuals of the Flying Machine & Flying Effects interface.
       · Optimized the jumping and landing logic of Aurora, Death Knell, and JOJO.
       · Optimized the hit effect of Flamenco's Tactical ability.
       · Optimized the implementation logic of Akashic's Tactical ability.
       · Optimized the performance of Aurora's secondary weapon and Tactical ability.
       · Optimized the special visual effect of Ventorus's Tactical ability.
       Updated the overall effect of the Mecha Breakthrough "Dancing Swords": You can now move while using the secondary weapon. The recharges of the secondary weapon is increased, and the primary weapon will deal additional damage to enemies hit by the secondary weapon in the last 3 seconds.
       Adjusted the level effect of the "Explosive Gunfire" part of the Mecha Breakthrough: Added a Movement Speed bonus effect after a critical hit, smoothened the critical hit rate growth curve, and removed the damage bonus effect on weak points.
       Added a new effect to the "Drain Thrust" part of the Mecha Breakthrough: the Tactical ability can now stun non-Elite enemies for 3 seconds upon impact.
       Added a new effect to the "Charged Shield" part of the Mecha Breakthrough: When DUR is low, absorbing damage will restore DUR, and the secondary weapon's energy wave will deal a large amount of additional damage to the attacker.
       Added a feature for players to view detailed Energy Boost gains in the battle settlement interface.
       Virtual Arena Weekly Missions: Added 3 Energy Boost-related missions, and slightly reduced the difficulty of some missions with a stage timer.
       The Discount Ticket effect has been adjusted: In the next round of the Dimensional Store purchase, the sale price of all goods is reduced by 40%.
       Fixed an issue with terrain collision errors in chapter 2's boss fight scenario.
       Fixed an issue where, in extreme situations, the Lord would prematurely enter the combat form and leave the field to attack.
       Fixed an issue where, in extreme situations, the ground material in some parts of chapter 2 on the iOS system was displayed incorrectly.
       Fixed an issue where the hitting visual effect of Dark Edge was too large.
       Optimized the effect of Skylark using the Energy Boost "Leap Component." It can now trigger the gliding and slow-falling effect after a double jump.
       Optimized the performance of Akashic's post-shooting recoil. Akashic can now enter the moving state faster after shooting.
       Optimized the action logic of claiming achievement rewards, and added a CLAIM ALL button.
       Optimized the display and action logic of the detailed content of achievements.
       Optimized the material of some scenarios in chapter 2.
       Optimized the sound effects of some enemies.
       Optimized the visual effects of the Energy Boost status bar and display bar.
       Optimized the rules for gifting Energy Boosts, adding more types of Energy Boosts that can be gifted.
       We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience, such as maliciously teaming up with others. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!


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