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March 21 Zero Downtime Maintenance Notice

2024-03-20

Dear Players,
       To bring you an improved gaming experience, we have an online maintenance scheduled on March 21 (UTC+8). The top-up and matching features may be unavailable during this time. Please note that you must close the game and download the update patch afterward to enjoy the newest additions!
 
NEW MECHA NEBULA ARRIVES IN MECHA CITY
 
       The Flying Star automatic shotgun held by Nebula, once fully charged, will greatly reduce the bullet spread and distance damage fall-off, dealing precise and powerful blows to the enemy.
       When facing the enemy's firepower, Nebula can roll to avoid the enemy's attack and automatically seek enemies after rolling to make a precise and effective counterattack on the enemy in the field of view.
       Nebula's hook claw is an important tool to help her move agilely on the battlefield. While using the hook claw, Nebula can adjust the landing location by changing the flight direction.
       When the time is right, Nebula will throw out a hook claw that paralyzes targets temporarily to hook the enemy mechas, quickly closing the distance for close-quarter combat while interfering with the enemy's actions, causing a large amount of damage to the enemy in a short time.
       The stars are bright tonight. Whether it's a veteran who has been through many battles or a newcomer to the fray, the agile figure of the Nebula in combat will forever remain in the hearts of the audience.
 
NEW EVENTS
 
       1. Exploring the Universe
       Complete and share new season content for 4 days to get a season-exclusive title!
 
       2. Nebula's Special Training
       From March 21 to March 28, complete missions to claim the Updated Mecha Pack and a chance to Nebula get the new mecha Shiranui!
 
MECHA ADJUSTMENTS
 
       Skyfire
       Increased basic DUR from 2,400 to 2,500.
       Increased the normal bullet damage vs. mecha of the Burst Assault Cannon primary weapon in human form from 116 to 120.
       Increased the Augment bullet damage vs. mecha of the Burst Assault Cannon primary weapon in human form from 162 to 168.
 
       JOJO
       Reduced the Jump-Boom! secondary weapon's cooldown from 9.5s to 9s.
       Increased the explosion range and damage bonus of the Boost Reload Attack Module for secondary weapons from 10%/12%/15% to 10%/15%/20%.
       Adjusted the fire rate bonus of the Light Cartridge Attack Module from 10%/15%/20% to 8%/12%/16%.
 
MODE ADJUSTMENTS
 
       Starting from March 25, some casual modes will use a mixed voting rule. Players can vote for the casual mode of the current round after finding a match.
 
VIRTUAL ARENA - BOOST ADJUSTMENTS
 
       · Reduced the Dark Matter Element Soul Captivation duration from 10s to 8s.
       · Adjusted the Redemption effect: Enemies killed by Dark Edge will be summoned again in the Soul Captivation state, and will die immediately after the Soul Captivation state ends.

ADJUSTMENTS & OPTIMIZATIONS

       · Lowered the difficulty of some Daily Missions:
       Destroy 6 mechas as a pilot → Destroy 4 mechas as a pilot.
       Kill the same enemy 3 times in a single game → Kill the same enemy at least 2 times in a single game.
         Deal a total of 15,000 damage as a pilot → Deal a total of 10,000 damage as a pilot.
         · Fixed an issue where the in-game model face of the pet Mini Zengo was displayed incorrectly.
         · Fixed an issue with the incorrect EX effect of Firestar - Argos Gladiator.
         · Fixed the clipping issue of Firefox - Army Ant MZ06.
         · Optimized the texture of Neutron Star - Golden Lion Dance.
         · Optimized the skill animation of the Northern Knight's Tactical ability.
         · Optimized the performance of the Dreadwolf portrait.
· 
 [VIRTUAL ARENA ADJUSTMENTS & OPTIMIZATIONS]
· 
         · Added new ranking rewards to the Season Rankings on Hell difficulty.
         · At the end of the season, item and title rewards will be given to the players on the leaderboard according to their rankings.
         · Fixed an error where enemies falling below the map in extreme situations prevented level progression.
         · Fixed an issue where the red dot display for Achievements and Dimensional Challenges was incorrect.
       · Optimized the collision effect of some external invisible walls in Chapter 2.
 
 [DECLARATION OF FAIR PLAY]
 
       We're dedicated to creating and maintaining a fair, friendly, yet competitive environment. We do not allow hacking, scripting, cheatware, and other illegal third-party software, and we adhere to a zero-tolerance policy regarding any behavior that could harm the gaming experience, such as working with others when you are supposed to fight them. We will regularly take action on the players who violate the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
 
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!

 

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