Super Mecha Champions-Mecha Anime Shooter Mobile Game


April 11 Zero Downtime Maintenance Notice


Dear players,
       To bring you an improved gaming experience, we will undergo zero downtime maintenance on April 11 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!
       Stars carry seeds of love—
       As they cross the river of dawn, sending lovely dreams to the other side.
       Class S Freyja's Dream appearance for Serena, Class A Kikyo appearance for Moon Rabbit, and Class S Small Puffer Fish appearance for Flying Machine are back for a limited time!
         An Avatar Pack event corresponding to the prize pool will be available at the same time. Share the game to claim Tickets and purchase packs to unlock exclusive avatars!
       1. Spring Planner
       From April 11 to April 24, log in daily and complete Spring Planner to redeem a Class A Firearm Skin Choice Card, including the new skin Spring Dawn. Act quickly!
[Scenario Updates]
       An Artificial Low-G Zone interactive feature is now available in the Rocket Base scenario.
       Players can choose to turn on the Artificial Low-G Zone using the console in the Rocket Base scenario, generating a Low-G Zone that covers the Rocket Base.
       After the Low-G Zone is generated, players can choose to turn it off using the same console.
       There is no time or usage limit for turning the Low-G Zone on and off. Players are welcome to interact with it and try it out!

       1. Hurricane
       Reduced the Levitation cost of the Airborne Jump from 6.8/sec to 6.5/sec.
       Reduced the fuel cost of the High-Speed Charge tactical skill from 14 per use to 13 per use.
       Reduced the Levitation cost of the High-Speed Charge tactical skill from 14/sec to 13/sec.
       Increased the additional clip capacity of the Aircraft Gun Clip defense module from 15/30/50 to 30/40/50.
       2. Lancelot
       Reduced the cooldown of the dual-form tactical skill from 11s to 10s.
       Increased the Joust primary weapon's damage vs. mecha in SMG form from 550 to 600.
       Increased the Shield restoration granted to allied mechas by the Guardian Shield defense module from 120/160/200 to 150/200/250.
       The Dome Impact Core Module's damage vs. mecha within the range of the secondary weapon no longer falls off with distance.
       3. Hotsteel
       Increased basic DUR from 3,199 to 3,200.
       4. Pulsar
       Increased basic DUR from 2,099 to 2,100.
       5. Northern Knight
       Increased basic DUR from 2,449 to 2,450.
       6. Firestar
       Increased basic DUR from 2,299 to 2,300.
         1. Firefox
       Increased the "Firestorm" MG primary weapon's clip size from 60 to 70.
       2. Hotsteel
       Increased the damage of the Tornado Missile primary weapon's main bullet from 200% of ATK to 220% of ATK.
       Increased the Thermal Fusion Missile secondary weapon's damage from 600% of ATK to 720% of ATK.
       3. Skylark
       Increased the damage of the Sting primary weapon from 100% ATK to 105% ATK.
       Increased the damage of the Hunt secondary weapon from 550% ATK to 600% ATK.
       4. Doomlight
       Reduced the fuel cost of Rocket Propulsion Jump from 25/s to 20/s.
       Reduced the cooldown of the Photon Shield tactical skill from 12s to 11s.
       5. Firestar
       Reduced the energy cost of the secondary weapon. At full energy, the secondary weapon can now continuously attack for only 4.28s instead of 5s.
       Increased the basic damage of sphere form impact from 100% of ATK to 300% of ATK.
       Damage no longer decreases when continuously hitting the same target in sphere form.
       6. Akashic
       Increased the damage conversion efficiency of the Charged Reflector Shield secondary weapon by 400%.
       Increased the damage cap of the Charged Reflector Shield secondary weapon from 500% of ATK to 700% of ATK.
       7. Tempest
       Increased the Base Shield from 1500 to 1600.
       Reduced the cooldown of the Raging Wave Shuriken secondary weapon from 7s to 6s.
       - New Pet Charisma: Class A: 30, Class S: 50, Class S+: 90, Class SS: 120
       - The Class A pet, Runaway Fishhead, is now available in the Store, and can be purchased in the [Store] - [Characters] - [Pets] section.
       - Fixed an issue with the incorrect locking effect of Boltus's secondary weapon.
       - Fixed an issue with the incorrect deployment of the Unicorn Chariot in Battle Royale Mode.
       - Fixed an issue with the incorrect display of the EX Flash on the back of the Class SS appearances of Hotsteel: Lord of Icy Abyss, Phantom Warrior, and Wraith.
       - Fixed an issue where the model display was incorrect when the Class SS skin of Hotstell, Stellar Navigation Expedition, was reloading
       - Fixed an issue where after activating the Class SS pet Mini Dragon Warrior Beast's appearances, Flame Dance and Dragon Chant, an announcement did not pop up in the chat channel.
       - Fixed an issue with the display error of the Animated Avatar, Voidwalker.
       - Fixed an issue with the display error of the Achievement system content in the Virtual Arena.
       - Optimized the performance of the Class S appearance of the Deformed Car, Snowy Landscape Illusion Chair, and added the wheel rotation effect to this car as well.
       - Optimized the performance effect when the head decoration, Crying Fishhead, is equipped to Mobius
       - Adjusted the difficulty and the content of Daily Missions.
       - The Virtual Arena now supports the Affinity privilege feature, Share Mecha with Friends.
       - Updated the mission content of the Virtual Challenge.
       - Fixed an issue with the display error of the Achievement system content.
       - Fixed an issue with the Firestar Mecha's Breakthrough Firestorm II triggering an incorrect effect.
       We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience, such as maliciously teaming up with others. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
       The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.
Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!


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